iPhone Audio finally

I rejected my third app, and re-submitted it along with the fourth, since I want them to be perfect this time. So they won't be available during the holiday.

Audio is always what I want to do, so I'm looking into it now.

iPhone is a powerful device for graphics, is it good enough for synths? After some online research, the audio interface with the lowest latency seems to be Remote IO.

I'll see in a moment if Haskell is fast enough for real time audio on this handheld device.

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