Rika is basically Unity's system design + Unreal's philosophy, i.e. components + STM.
A naive workflow is:
Blender -> Blender custom export script ->
scene.json
-> Rika import script -> Rika
The Rika package is made of:
- Type
- Asset
- Engine
- Renderer
- Components
What's unique about Rika is everything is in STM, so no locks and massively scalable.