Refactored Rika to use GLSL :)
1.vert
void main(void)
{
gl_Position = ftransform();
}
1.frag
void main (void)
{
gl_FragColor = vec4(0.4,0.4,0.8,1.0);
}
Refactored Rika to use GLSL :)
1.vert
void main(void)
{
gl_Position = ftransform();
}
1.frag
void main (void)
{
gl_FragColor = vec4(0.4,0.4,0.8,1.0);
}