Icy WoWWiki 终于有第一个评论了,是个四星。
现在有点明白为什么淘宝上的店都那么注重评论了。自己的产品真的会很在意的。
四星可能说明做工还是有点粗糙吧,恩,我知道有些 img 的 style 还没调好。有点懒 ><
Icy WoWWiki 终于有第一个评论了,是个四星。
现在有点明白为什么淘宝上的店都那么注重评论了。自己的产品真的会很在意的。
四星可能说明做工还是有点粗糙吧,恩,我知道有些 img 的 style 还没调好。有点懒 ><
I just updated both Icy Wiki and Icy WoWWiki. With this update, they are simply the fastest wiki viewer in the world.
Technically, what I feel right is that both viewers are using the same engine underneath, they differ only in resource bundles and a configuration file. All the models, controllers and helpers are the same.
What's unusual is that the data structure for configuration is a record made of a group of pure functions. This kind of thing is possible but very difficult to do with Objective-C and C, Haskell's functional nature and flexible type system really helped me here.
I'm never good enough for C, I know it ...
刚看 cocoachina 的时候还是挺震惊的,看到这么多很牛的游戏和软件都是大陆开发者(好多还是北京的)做的,确实很出乎意料。
现在 Icy Wiki 唯一的优势就是前三个字的本地检索,这是其它 Wiki 软件在速度上赶不上的。但是毕竟是第一版,很多功能都不全,也没有本地储存和其它人性化的功能。可能是由于圣诞都促销的原因,虽然 Icy Wiki 比以前的软件有更多的曝光率,但是销量还不如以前没有曝光的软件。Wiki 这里的竞争太激烈,有那么多免费软件,不会有人考虑付费版本的。
下一版已经做的差不多了,打算过节后传上去看看。市场定位是不和 Wikipanian、Handy Wiki 从功能上争,而是从速度和简洁上取胜,其实这也是一开始的定位,没有自己的特色不会有人理的。
Since I did the compilation a month ago, there could be missing pieces.
Everything that follows applies to both iphone and iphone simulator. I recommend prepare 2 directories to compile for iphone and iphone simulator respectively, a simple make clean might not be enough from my experience:
OK, here's what need to be changed,
README, configure etcunix package is not present on my system.network is not usable, but it's not a big deal, NSConnection can get the job done.directoryExist, fileExist and such, those abilities could be imported from Core Foundation.I compiled GHC 5 times in a day on a laptop to get it working, it's not as simple as it sounds. But once it's compiled, many things work unexpectedly well, even Controll.Concurrent is working without a hassle, not to mention endless packages on Hackage.
Icy Wiki passed the review, and is now available in App Store.
It is written mostly in Haskell using GHC-iPhone, with some help of C / Objective-C.
Here's 1 minute demo.
I rejected my third app, and re-submitted it along with the fourth, since I want them to be perfect this time. So they won't be available during the holiday.
Audio is always what I want to do, so I'm looking into it now.
iPhone is a powerful device for graphics, is it good enough for synths? After some online research, the audio interface with the lowest latency seems to be Remote IO.
I'll see in a moment if Haskell is fast enough for real time audio on this handheld device.